Beta: 50 free credits on every model

Anime Character Dance AI: Your Character Copies the Moves of a Reference Clip

Draw a character once, then let them dance. Character Swap takes one full-body image of your character and a 3 to 30 second clip of someone moving, and renders your character performing the same steps, gestures and timing. No 3D model, no rig, no keyframes: the clip is the choreography.

If you have used MikuMikuDance (MMD), the free 3D animation program, you know it needs a rigged .pmx model and .vmd motion data (as of November 2026). Here a 2D illustration and a video are enough. Record the moves yourself or pick footage you’re allowed to use; another creator’s dance video isn’t yours to reuse.

How to make your anime character dance

  1. Prepare a full-body character image

    Show the whole character from head to feet, facing the camera, arms slightly away from the body and nothing hiding the legs. A plain background is easiest to work with. The file can be up to 10 MB, and a render from the Image Lab is ideal.

  2. Pick a driving clip

    Use 3 to 30 seconds (3 to 15 on Wan 3.0 Character Swap) of one person as MP4 or MOV, filmed full-body with a mostly steady camera. Film it yourself, ask a friend who agrees, or use footage you have a licence for. Match the framing: a full-body dance needs a full-body image.

  3. Choose a model and tier

    Kling 3.0 Motion Control bills per second of motion: 20 credits on Standard, 27 on Pro, never less than 3 seconds. Spicy Motion Control (Kling 2.6) charges 12 a second for 720p and 20 for 1080p. Wan 3.0 Character Swap counts your clip’s seconds plus the result’s, at 5, 9 or 17 credits each for 480p, 720p or 1080p.

  4. Decide on the sound

    On the two Kling models, Keep Original Audio starts switched on, so the clip’s music comes along. Turn it off if you don’t have the rights to the track and add licensed music afterwards. Wan 3.0 Character Swap can’t keep the clip’s sound; Generate Audio, on by default, makes new sound for the result, and switching it off gives a silent clip.

  5. Generate and review

    The price for your clip’s length appears beside Generate, and credits for a failed run come back. An optional prompt sets light and mood; on the two Kling models, anything you want left out of the clip goes in the negative prompt.

Motion models

  • Kling 3.0 Motion Control

    The newer Kling generation. Standard 20 or Pro 27 credits per second of motion, rounded up to the next second, 3-second minimum: a 10-second dance on Standard costs 200.

  • Spicy Motion Control (Kling 2.6)

    The lower-priced option: 12 credits a second at 720p, 20 at 1080p. A 10-second dance at 720p costs 120.

  • Wan 3.0 Character Swap

    Instead of animating your image, it removes the person from your clip and puts your character in their place, outfit and all, with the camera and timing left as they were. It takes 3–15 second clips and bills the clip’s seconds plus the result’s: 5, 9 or 17 credits each at 480p, 720p or 1080p, at least 30 a swap. A 10-second clip at 720p costs 180.

The AI Models page compares all three with every other model.

What works for anime proportions

  • Leave margin around the character so long hair, sleeves or a cape stay in frame when they swing.
  • Pose the character roughly like the dancer’s first frame. If the clip opens side-on and your art faces forward, the first second has to bridge the gap.
  • One dancer per clip. A group video gives the model several bodies to choose from.
  • Pick moves the design can make: high kicks suit a character in shorts, while a floor-length gown suits arm-led choreography.
  • Wings, tails and props don’t exist in the driving clip, so their motion has to be invented. Start with a simpler outfit and add them once the dance works.

Which dance clips you may use

The safest clip is one you filmed yourself. A friend’s performance needs their agreement, and stock footage needs a licence that allows editing. A trending dance video posted by someone else is their recording and their likeness, so it isn’t yours to feed in without permission, however popular the choreography is. The music is a separate right: keep the clip’s audio only when you’re allowed to use the track.

Guides

Character Swap FAQ

Does it work on full-body anime art?

Full-body art is exactly what it needs: one image showing the whole character, head to feet. Cel-shaded, painted and 3D-style characters are all accepted. How closely the result follows the dance depends on how near the art’s pose and framing are to the dancer’s, so match them where you can.

How long can the dance clip be?

Anything from 3 to 30 seconds on the two Kling models, or 3 to 15 on Wan 3.0 Character Swap, as an MP4 or MOV file, with a character image of 10 MB at most. Longer clips cost more, because every model bills by the clip’s seconds.

Can I keep the music from the clip?

Yes, on the two Kling models. Keep Original Audio is on by default and carries the clip’s sound into your result. Keep it only when you have the right to use the track; otherwise switch it off and add licensed music in an editor. Wan 3.0 Character Swap leaves the clip’s sound behind: Generate Audio adds new sound, or you can add music afterwards.

What does a 10-second dance cost?

200 credits on Kling 3.0 Motion Control Standard and 270 on Pro, or 120 at 720p and 200 at 1080p on Spicy Motion Control. Wan 3.0 Character Swap bills the clip and the result, so 10 seconds at 720p comes to 180. Seconds are rounded up, and Kling 3.0 bills at least 3. During the beta a new account gets 50 free credits, which cover one short test swap (the shortest costs 30); plans and credit packs are listed on Pricing.

Can I use a real person, or a VTuber avatar?

In the driving clip, use yourself or someone who has agreed. As the character, use your own design, a commission you hold the rights to, or your own photo. A VTuber avatar belongs to its owner and is linked to a real performer, so it needs their permission. Never animate anyone without their consent.

How is this different from the Video Lab?

The Video Lab invents motion from a written prompt. Character Swap copies motion that already exists in your clip, which suits choreography where every step has to land on the beat.

What happens to the image and clip I upload?

Both files go to SpicyHub AI and to the AI provider that runs the model you picked. They’re held while the clip renders and can be retained afterwards to improve the service; the Privacy Policy has the details. You keep ownership and can request deletion whenever you like. Unless you opt out by emailing [email protected], results that aren’t 18+ can also be used to improve and promote SpicyHub AI.