Beta: 50 free credits on every model

Anime Image to Video: Bring Your Characters to Life With Kling 3.0, Seedance 2.5 or Veo 3.1

Give the Video Lab a still of your character and a sentence about what happens next, and it returns a short clip: hair lifting in a gust, a turn towards the camera, a sword drawn from its scabbard. Your illustration becomes the first frame, so the design you worked on stays the starting point instead of being reinvented from text.

Seven models share one prompt box. Seedance 2.5 handles the longest clips, 30 seconds with sound; Kling 3.0 lets you pin both the opening and the closing frame, Kling Omni O3 splits a clip into separately prompted beats, and Veo 3.1 is the one that reaches 4K. Some renders take a few minutes. The price is shown before you start, and credits for a failed render come back.

How to animate an anime character

  1. Start from a clean frame

    Upload the illustration as the first frame (a WebP, PNG, JPEG or GIF of 50 MB at most). One character with a readable silhouette and some empty space around them gives the model less to guess than a crowded panel. Make the frame in the Image Lab at the clip’s shape: 9:16 for phones, 16:9 for widescreen.

  2. Describe the motion, not the looks

    The picture already shows the character, so spend the prompt on movement and timing: “she glances over her shoulder, the wind lifts her scarf, then she smiles and walks out of frame”. Describing the outfit again adds nothing the frame doesn’t show.

  3. Keep the camera simple

    One camera move per clip is plenty: a slow push-in, a gentle pan, or “static camera” when only the character should move. Seedance 2.0 also has a switch that holds the camera still.

  4. Set the ending or close the loop

    To end on a chosen pose, add a last frame; Veo 3.1, both Kling models and both Seedance models accept one. For a loop, use one image for both frames and prompt a movement that ends where it starts, such as breathing or swaying.

  5. Render and compare

    Check the price beside Generate and render. If the first take drifts, try the same frame on a second model; Reuse Input brings back every setting for another attempt.

Video models for character animation

  • Seedance 2.5

    Clips of 4–30 seconds in 480p, 720p or 1080p; sound stays on unless you switch it off. Steer it with a first and last frame, or with reference material: images (10 at most), a video and audio. 10, 23 or 56 credits a second; with a reference video, 6, 14 or 34 a second for the reference and the output together. It refuses adult clips: Seedance and adult content.

  • Seedance 2.0

    5 to 15 seconds at 480p (7 credits a second) or 720p (15), with optional sound and a camera-fixed switch. The cheapest way to test a motion idea: a 5-second 480p clip is 35 credits.

  • Kling 3.0

    Start and end frames, 5 or 10 seconds. Standard renders 720p at 12 credits a second (18 with sound), Pro renders 1080p at 16 (24 with sound). Adult clips are refused: Kling and adult content.

  • Kling Omni O3

    Up to 8 prompt segments in one 3–15 second clip, each with its own length, so a character can wave, then turn, then walk away. Standard from 14 credits a second, Premium from 19.

  • Google Veo 3.1

    Always 8 seconds long, landscape 16:9 or portrait 9:16, from a first frame and an optional last one. 80 credits (720p), 110 (1080p) or 200 (4K) per clip.

  • Spicy UNCENSORED Video and HappyHorse 1.1 (18+)

    For adult anime clips, unlocked once you confirm you’re over 18. Wan 3.0 powers Spicy UNCENSORED Video: 2–30 seconds with sound at 8, 15 or 29 credits a second, at least 30 a clip. HappyHorse 1.1 turns a still into 3–15 silent seconds at 20 (720p) or 26 (1080p) credits a second. Fictional adult characters only.

Every model’s price and limits are compared on the AI Models page.

Anime motion that holds together

  • Hair and cloth carry most of the life in a short clip. Give the scene one source of movement, like wind, a turn or a jump, and let hair and clothing follow it.
  • Blinks and breathing make an idle loop feel alive without touching the camera: “subtle breathing, a slow blink, hair drifting”.
  • Hands that are hidden in the first frame have to be invented mid-clip. If the action needs gestures, start from a pose where both hands are visible and away from the body.
  • Faces can change over a long or fast shot. If that happens, shorten the clip, slow the action or add a last frame that shows the face again.

Getting closer to the limited-animation look

Hand-drawn TV anime often holds each drawing for two or three frames, which gives it a snappier rhythm than motion that changes every frame. AI video renders every frame, so a clip can feel floaty next to the real thing. Asking for “snappy movement, held poses between actions” and keeping the action short is worth a try; how close it gets varies by model, so compare two before you commit.

After the render: voice and sharpness

Seedance 2.5 adds generated sound to the clip. When a character has to say a particular line in a particular voice, Lip Sync is the direct route: a still of the face plus a recording of up to 60 seconds. Clips rendered at 480p to save credits can go through Video Upscale, which takes 3–15 second clips to 1080p for 16 credits.

Guides

Video Lab FAQ

Which model is best for animating anime art?

It depends on the shot. Seedance 2.5 is the all-rounder for longer clips with sound, Kling 3.0 suits shots that must land on a set final pose, Kling Omni O3 suits clips with several beats, and Veo 3.1 is the choice when you need 4K. Test a motion idea cheaply on Seedance 2.0 at 480p first.

Why does the face change during the clip?

The model draws every frame anew, and a face seen from a new angle or in fast motion has to be redrawn from what it knows. The usual fixes are a shorter clip, slower movement, a static camera and a last frame that shows the face again. A sharp, high-resolution first frame also gives it more to hold on to.

Can I make a looping clip?

Use the same picture as the opening and the closing frame, and describe a motion that ends where it began: a sway, a breath, hair settling back. Veo 3.1, Kling Omni O3, Kling 3.0 and both Seedance models accept a closing frame. Check the join; if it stutters, trim a frame in a video editor.

What does a 5-second clip cost?

Seedance 2.0 in 480p: 35 credits. Seedance 2.5 in 480p: 50; in 720p: 115. Kling 3.0 Standard: 60, or 90 with sound. Veo 3.1 bills a whole 8-second clip instead, from 80 credits.

Do the free credits cover a video?

Yes. During the beta a new account gets 50 free credits. The cheapest clip, 5 seconds of 480p on Seedance 2.0, costs 35, so they cover one of those; longer or sharper clips cost more. Plans and credit packs are listed on Pricing.

Can my character speak or sing?

Seedance 2.5 adds generated sound to the clip, but for an exact line in an exact voice use Lip Sync: a still of the face plus your own recording, or one you have the rights to, up to 60 seconds long.

Can I animate art I didn’t draw?

Only with permission. Animate your own characters, commissions you’re allowed to use, or images you generated. Franchise characters belong to their rights holders, and the Terms make you responsible for what you upload.

Is there an 18+ option?

Yes, for adults: HappyHorse 1.1 and Spicy UNCENSORED Video (Wan 3.0) unlock once you confirm you’re 18 or older. Characters must be fictional adults who look and are described as adults. No school settings, no childlike features and no real people without documented consent.